You might gain access to units and bonuses that would've otherwise been unavailable to you, too. You, in reverse, gain both this thing and whatever else you had built instead. They spent precious time and resources on this building, so they're not only losing it, they've already lost whatever they might have invested in instead. You gain the benefit of the building while they lose it. Mine now.Ĭapturing buildings is always a challenge to pull off but so powerful if you manage it. It always feels worth it, even when I know it wasn't. Hell, in Civ I've waged charm offensives and actual wars to capture single cities simply because I want one particular Wonder there. This inevitably causes me problems with drawn-out careful conflicts then penalties from captured territory, and I will not stop. Sure, I could nuke your planet down to the bedrock from orbit, but I want all your neat stuff. When playing 4X and grand strategy games, I will always go for capturing over destroying. Throw enough Engineers at a Construction Yard and you can build the enemy's entire tech tree. Thanks! Take over a building while a vehicle is parked there, and you yoink that too. Your Weapons Factory is now my Weapons Factory, and I can make your tanks. I'll take good care of it once it's mine.Ī clear example from a classic: the Engineer unit in Command & Conquer, a squishy little guy who has no direct attack but can run into your buildings to heal them or your enemy's to take them over. Say, shouldn't you go check out that small army amassing outside your other base? Deploy all your forces to crush them in a show of strength, yeah? No need to worry about this beautiful base. Then they'd have all the benefits without any of the hard work. Not to mention your political power! Be a terrible shame if someone were to capture all these buildings. Some real top-of-the-tech tree structures, eh? You must be able to field a dead fancy army, I bet. What's better: capturing enemy buildings, or hand grenades exploding on impact with enemies? Capturing enemy buildings This week, I ask you to pick between taking things you want and something that should always have been ours. I think the outcome is partially from a love of cards, and partially a dislike of the impact fast travel has had on game design. Last time, you decided that upgrading cards is better than fast travel. ![]() ![]() With your help, I'm trying to answer the biggest question: what's the best thing in video games? With a new wholly sensical face-off each week, we'll surely soon discover the single absolute best thing.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |